WBP_StatusEffect

September 28, 2024

WBP_StatusEffect

Path: /Game/AdvancedTurnBasedTileToolkit/Core/Abilities/WBP_StatusEffect

.. cpp:class:: WBP_StatusEffect : public UserWidget

.. cpp:function:: void Construct(exec then)

  Type: Called after the underlying slate widget is constructed.  Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.

  Category: User Interface

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Cosmetic, Event, Blueprint Event

  Called after the underlying slate widget is constructed.  Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.

  :arg then: 
  :type then: exec

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: Image Icon

  Category: WBP_StatusEffect

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: Class StatusEffectClass

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

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