WBP_StatusEffect
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Abilities/WBP_StatusEffect
.. cpp:class:: WBP_StatusEffect : public UserWidget
.. cpp:function:: void Construct(exec then)
Type: Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
Category: User Interface
Access Modifier: Public
Constant: False
Flags: Blueprint Cosmetic, Event, Blueprint Event
Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
:arg then:
:type then: exec.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: Image Icon
Category: WBP_StatusEffect
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Class StatusEffectClass
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None