WBP_ServerBrowser
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/MP/UI/WBP_ServerBrowser
.. cpp:class:: WBP_ServerBrowser : public UserWidget
.. cpp:function:: void DisplayLoadingOnClicked(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void Construct(exec then)
Type: Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
Category: User Interface
Access Modifier: Public
Constant: False
Flags: Blueprint Cosmetic, Event, Blueprint Event
Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
:arg then:
:type then: exec.. cpp:function:: void BndEvt__Button_0_K2Node_ComponentBoundEvent_80_OnButtonClickedEvent__DelegateSignature(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void PreConstruct(exec then, bool IsDesignTime=false)
Type: Called by both the game and the editor. Allows users to run initial setup for their widgets to better preview the setup in the designer and since generally that same setup code is required at runtime, it's called there as well. **WARNING** This is intended purely for cosmetic updates using locally owned data, you can not safely access any game related state, if you call something that doesn't expect to be run at editor time, you may crash the editor. In the event you save the asset with blueprint code that causes a crash on evaluation. You can turn off PreConstruct evaluation in the Widget Designer settings in the Editor Preferences.
Category: User Interface
Access Modifier: Public
Constant: False
Flags: Blueprint Cosmetic, Event, Blueprint Event
Called by both the game and the editor. Allows users to run initial setup for their widgets to better preview the setup in the designer and since generally that same setup code is required at runtime, it's called there as well. **WARNING** This is intended purely for cosmetic updates using locally owned data, you can not safely access any game related state, if you call something that doesn't expect to be run at editor time, you may crash the editor. In the event you save the asset with blueprint code that causes a crash on evaluation. You can turn off PreConstruct evaluation in the Widget Designer settings in the Editor Preferences.
:arg then:
:type then: exec
:arg IsDesignTime: Is Design Time Boolean (Default: false)
:type IsDesignTime: bool.. cpp:function:: void OnSuccess_232D46B1450FC5A27AA10EB372161F90(exec then, BlueprintSessionResult Results)
Type:
Category:
Access Modifier:
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Results:
:type Results: BlueprintSessionResult.. cpp:function:: void OnFailure_232D46B1450FC5A27AA10EB372161F90(exec then, BlueprintSessionResult Results)
Type:
Category:
Access Modifier:
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Results:
:type Results: BlueprintSessionResult.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: ComboBoxString ConnectionList
Category: WBP_ServerBrowser
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Button RefreshButton
Category: WBP_ServerBrowser
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: CircularThrobber SearchThrobber
Category: WBP_ServerBrowser
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: ScrollBox ServerScrollBox
Category: WBP_ServerBrowser
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: TextBlock TextBlock_9
Category:
Access Modifier:
Flags: Export Object, Zero Constructor, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: String Info
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Has Get Value Type Hash
Lifetime Condition: None