WBP_Layout_Srpg
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/UI/WBP_Layout_Srpg
.. cpp:class:: WBP_Layout_Srpg : public UserWidget
.. cpp:function:: void PlayTurnStartAnimation(exec then, int Turn)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Turn:
:type Turn: int.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: WidgetAnimation TurnStart
Category: Animations
Access Modifier:
Flags: Blueprint Visible, Blueprint Readonly, Zero Constructor, Transit, Rep Skip, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: TextBlock TurnText
Category: WBP_Layout_Srpg
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: WBP_InitiativeBar WBP_InitiativeBar
Category: WBP_Layout_Srpg
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None