WBP_Layout_Srpg

October 03, 2024

WBP_Layout_Srpg

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/UI/WBP_Layout_Srpg

.. cpp:class:: WBP_Layout_Srpg : public UserWidget

.. cpp:function:: void PlayTurnStartAnimation(exec then, int Turn)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Turn: 
  :type Turn: int

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: WidgetAnimation TurnStart

  Category: Animations

  Access Modifier: 
  Flags: Blueprint Visible, Blueprint Readonly, Zero Constructor, Transit, Rep Skip, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: TextBlock TurnText

  Category: WBP_Layout_Srpg

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: WBP_InitiativeBar WBP_InitiativeBar

  Category: WBP_Layout_Srpg

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

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