WBP_InitiativeIcon
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/UI/WBP_InitiativeIcon
.. cpp:class:: WBP_InitiativeIcon : public UserWidget
.. cpp:function:: void BndEvt__WBP_InitiativeIcon_Lerp_icon_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void BndEvt__WBP_InitiativeIcon_Lerp_icon_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void BndEvt__WBP_InitiativeIcon_Lerp_icon_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void Construct(exec then)
Type: Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
Category: User Interface
Access Modifier: Public
Constant: False
Flags: Blueprint Cosmetic, Event, Blueprint Event
Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.
:arg then:
:type then: exec.. cpp:function:: void UpdateInitiativeIcon(exec then, Actor Puppet)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Puppet:
:type Puppet: Actor.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: WidgetAnimation ShiftIn
Category: Animations
Access Modifier:
Flags: Blueprint Visible, Blueprint Readonly, Zero Constructor, Transit, Rep Skip, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: WidgetAnimation Appear
Category: Animations
Access Modifier:
Flags: Blueprint Visible, Blueprint Readonly, Zero Constructor, Transit, Rep Skip, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Image background
Category: WBP_InitiativeIcon
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Button icon
Category: WBP_InitiativeIcon
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: GridPanel IconPanel
Category: WBP_InitiativeIcon
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SlateBrush DefaultStyle
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: Actor Puppet
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None