WBP_CustomCursor
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/UI/WBP_CustomCursor
.. cpp:class:: WBP_CustomCursor : public UserWidget
.. cpp:function:: void SetCursorIcon(exec then, Texture2D Icon, bool bCornerArrow=false)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Icon: Icon Texture 2D Object Reference
:type Icon: Texture2D
:arg bCornerArrow: Corner Arrow Boolean (Default: false)
:type bCornerArrow: bool.. cpp:function:: void SetCursorAngle(exec then, double Angle=0.0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Angle: Angle Float (double-precision) (Default: 0.0)
:type Angle: double.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: Image CornerArrow
Category: WBP_CustomCursor
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Image CursorIcon
Category: WBP_CustomCursor
Access Modifier:
Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
Lifetime Condition: None