WBP_CustomCursor

October 03, 2024

WBP_CustomCursor

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/UI/WBP_CustomCursor

.. cpp:class:: WBP_CustomCursor : public UserWidget

.. cpp:function:: void SetCursorIcon(exec then, Texture2D Icon, bool bCornerArrow=false)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Icon: Icon Texture 2D Object Reference
  :type Icon: Texture2D
  :arg bCornerArrow: Corner Arrow Boolean (Default: false)
  :type bCornerArrow: bool

.. cpp:function:: void SetCursorAngle(exec then, double Angle=0.0)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Angle: Angle Float (double-precision) (Default: 0.0)
  :type Angle: double

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: Image CornerArrow

  Category: WBP_CustomCursor

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: Image CursorIcon

  Category: WBP_CustomCursor

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter