WBP_ATBTT

September 28, 2024

WBP_ATBTT

Path: /Game/AdvancedTurnBasedTileToolkit/Core/UI/WBP_ATBTT

.. cpp:class:: WBP_ATBTT : public UserWidget

A very simple HUD that shows if it's the Player or Enemy turn. Acts as an example for communication between other blueprints and the HUD.

.. cpp:function:: void UpdateWaitingForPlayers(exec then, int CurrentReadyPlayers, int MaxPlayers)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Defaults, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg CurrentReadyPlayers: 
  :type CurrentReadyPlayers: int
  :arg MaxPlayers: 
  :type MaxPlayers: int

.. cpp:function:: (exec, ESlateVisibility) GetEndTurnVisibility(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns ReturnValue:  (Default: Visible)
  :rtype ReturnValue: ESlateVisibility

.. cpp:function:: void BndEvt__EndTurn_K2Node_ComponentBoundEvent_80_OnButtonClickedEvent__DelegateSignature(exec then)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Blueprint Event

  

  :arg then: 
  :type then: exec

.. cpp:function:: void DisplayCenterText(exec then, text Text, double Duration)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Text: 
  :type Text: text
  :arg Duration: 
  :type Duration: double

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: Button EndTurn

  Category: WBP_ATBTT

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: TextBlock NumPlayers

  Category: WBP_ATBTT

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: TextBlock text_game_over

  Category: WBP_ATBTT

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: HorizontalBox WaitingForPlayersBox

  Category: WBP_ATBTT

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: WBP_AbilityBox WBP_AbilityBox

  Category: WBP_ATBTT

  Access Modifier: 
  Flags: Blueprint Visible, Export Object, Blueprint Readonly, Zero Constructor, Disable Edit On Instance, Instanced Reference, Rep Skip, No Destructor, Persistent Instance, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: BP_GridManager Grid_Manager_Ref

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: bool bVersion19

  Category: Version

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: bool bVersion191

  Category: Version

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter