VRTeleportVisualizer
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/VR/VRTeleportVisualizer
.. cpp:class:: VRTeleportVisualizer : public Actor
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: void BeginPlay(exec then)
Type: Event when play begins for this actor.
Category:
Access Modifier: Protected
Constant: False
Flags: Event, Blueprint Event
Event when play begins for this actor.
:arg then:
:type then: exec.. cpp:function:: void Tick(exec then, float DeltaSeconds=0.0)
Type: Event called every frame, if ticking is enabled
Category:
Access Modifier: Public
Constant: False
Flags: Event, Blueprint Event
Event called every frame, if ticking is enabled
:arg then:
:type then: exec
:arg DeltaSeconds: Delta Seconds Float (single-precision) (Default: 0.0)
:type DeltaSeconds: float.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: NiagaraComponent NS_TeleportRing
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: NiagaraComponent NS_PlayAreaBounds
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent Root
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None