Menu
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/VR/Menu
.. cpp:class:: Menu : public Actor
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: void SetWidgetInteractionReferences(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: (exec, WidgetInteractionComponent) GetWidgetInteractionComponent(exec then, bool bRightWIC)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg bRightWIC:
:type bRightWIC: bool
:returns execute:
:rtype execute: exec
:returns ReturnValue:
:rtype ReturnValue: WidgetInteractionComponent.. cpp:function:: void SetMotionControllerReference(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void CloseMenu(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void Tick(exec then, float DeltaSeconds=0.0)
Type: Event called every frame, if ticking is enabled
Category:
Access Modifier: Public
Constant: False
Flags: Event, Blueprint Event
Event called every frame, if ticking is enabled
:arg then:
:type then: exec
:arg DeltaSeconds: Delta Seconds Float (single-precision) (Default: 0.0)
:type DeltaSeconds: float.. cpp:function:: void BeginPlay(exec then)
Type: Event when play begins for this actor.
Category:
Access Modifier: Protected
Constant: False
Flags: Event, Blueprint Event
Event when play begins for this actor.
:arg then:
:type then: exec.. cpp:function:: void InpActEvt_IA_Menu_Interact_Right_K2Node_EnhancedInputActionEvent_0(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void InpActEvt_IA_Menu_Interact_Right_K2Node_EnhancedInputActionEvent_1(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void InpActEvt_IA_Menu_Interact_Left_K2Node_EnhancedInputActionEvent_2(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void InpActEvt_IA_Menu_Interact_Left_K2Node_EnhancedInputActionEvent_3(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void OpenMenuAnimationTimeline__UpdateFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void OpenMenuAnimationTimeline__FinishedFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: NiagaraComponent MenuLaser
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: StaticMeshComponent Cursor
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: WidgetComponent Widget
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Float OpenMenuAnimationTimeline_Alpha_F4D0C4BE48003D10F4D5A5A12891BED6
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int8 OpenMenuAnimationTimeline__Direction_F4D0C4BE48003D10F4D5A5A12891BED6
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: TimelineComponent OpenMenuAnimationTimeline
Category: Menu
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double MenuDistanceTowardsCamera
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bActiveMenuHandRight
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Is Plain Old Data, No Destructor, Advanced Display, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: WidgetInteractionComponent WidgetInteractionRefLeft
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Disable Edit On Instance, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: WidgetInteractionComponent WidgetInteractionRefRight
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Disable Edit On Instance, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: MotionControllerComponent MotionControllerAimRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double CursorSpeed
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double WidgetRelativeScaleOriginal
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Disable Edit On Instance, Is Plain Old Data, No Destructor, Advanced Display, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double CursorLocationLimitY
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Disable Edit On Instance, Is Plain Old Data, No Destructor, Advanced Display, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double CursorLocationLimitZ
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Transit, Disable Edit On Instance, Is Plain Old Data, No Destructor, Advanced Display, Has Get Value Type Hash
Lifetime Condition: None