B_InputModifier_XAxisPositiveOnly
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/VR/Input/B_InputModifier_XAxisPositiveOnly
.. cpp:class:: B_InputModifier_XAxisPositiveOnly : public InputModifier
.. cpp:function:: (exec, InputActionValue) ModifyRaw(exec then, EnhancedPlayerInput PlayerInput, InputActionValue CurrentValue, float DeltaTime=0.0)
Type: ModifyRaw Will be called by each modifier in the modifier chain @param CurrentValue - The modified value returned by the previous modifier in the chain, or the base raw value if this is the first modifier in the chain.
Category: Modifier
Access Modifier: Public
Constant: True
Flags: Event, Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event, Blueprint Pure
ModifyRaw Will be called by each modifier in the modifier chain @param CurrentValue - The modified value returned by the previous modifier in the chain, or the base raw value if this is the first modifier in the chain.
:arg then:
:type then: exec
:arg PlayerInput: Player Input Enhanced Player Input Object Reference
:type PlayerInput: EnhancedPlayerInput
:arg CurrentValue: Current Value Input Action Value Structure The modified value returned by the previous modifier in the chain, or the base raw value if this is the first modifier in the chain.
:type CurrentValue: InputActionValue
:arg DeltaTime: Delta Time Float (single-precision) (Default: 0.0)
:type DeltaTime: float
:returns execute:
:rtype execute: exec
:returns ReturnValue: Return Value Input Action Value Structure
:rtype ReturnValue: InputActionValue