BP_TurnManager_Initiative
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BP_TurnManager_Initiative
.. cpp:class:: BP_TurnManager_Initiative : public BP_TurnManager_C
This Turn Manager cycles through units by their Initiative variable
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: (exec, bool) CheckIfUnitActivationAllowed(exec then, BP_Unit Unit)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Unit: Unit BP Unit Object Reference
:type Unit: BP_Unit
:returns execute:
:rtype execute: exec
:returns bAllowed: Allowed Boolean (Default: false)
:rtype bAllowed: bool.. cpp:function:: (exec, bool) SwapToNextActorOfFaction(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns bSuccess: Success Boolean (Default: false)
:rtype bSuccess: bool.. cpp:function:: (exec, bool, Actor, exec, bool, Actor) FindNextRefreshedActor(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns bFoundValidActor: Found Valid Actor Boolean (Default: true)
:rtype bFoundValidActor: bool
:returns Actor: Actor Actor Object Reference
:rtype Actor: Actor
:returns execute:
:rtype execute: exec
:returns bFoundValidActor: Found Valid Actor Boolean (Default: false)
:rtype bFoundValidActor: bool
:returns Actor: Actor Actor Object Reference
:rtype Actor: Actor.. cpp:function:: (exec, exec) AddSpawnedActorToInitiative(exec then, Actor Actor)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor: Actor Actor Object Reference
:type Actor: Actor
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:function:: void Wait_for_Ongoing_Actions()
Type: WaitForOngoingActions
Category:
Access Modifier:
Constant: False
Flags:
WaitForOngoingActions.. cpp:function:: void ResumeAfterOngoingActionsDone(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void BeginNextValidActorTurn(exec then, bool bUseCustomDelay=false, double CustomDelay=0.0)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bUseCustomDelay: Use Custom Delay Boolean (Default: false)
:type bUseCustomDelay: bool
:arg CustomDelay: Custom Delay Float (double-precision) (Default: 0.0)
:type CustomDelay: double.. cpp:function:: void BeginNewRound(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array InitiativeOrderActors
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Net, Disable Edit On Template, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: BP_PlayerController_ATBTT ActivePlayer
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Actor ActiveActor
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, Rep Notify, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_Unit ActiveUnit
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Actor ActiveActorAnimate
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array FactionOrder
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: int8 ActiveFaction
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int CurrentTurn
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double EndTurnDelay
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bGameOver
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int ReadyPlayerCount
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int CurrentTurnAnimate
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bShouldWaitForActions
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array DefaultFactionOrder
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: MulticastInlineDelegate OnStartMatch
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Blueprint Assignable, Blueprint Callable
Lifetime Condition: None
.. cpp:member:: Class IdleAbilityClass
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double EndTurnFromPlayerInputDelay
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double NetworkStartDelay
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None