BP_SubGrid
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Grid/BP_SubGrid
.. cpp:class:: BP_SubGrid : public Actor
Creates grid sections that are added to BP_GridManager on begin play as if they were part of BP_GridManager. Useful as an optimization measure if you have a very sparse grid instead of simply resizing BP_GridManager. Note that subgrids should not overlap any tiles of the grid manager or other subgrids. For overlapping levels use meshes blocking PathTrace.
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Event, Has Defaults, Blueprint Callable, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: (exec, exec) PreventSubgridOverlap(exec then)
Type: Only prevents overlap of the grid manager. note that subgrids also should not overlap other subgrids
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
Only prevents overlap of the grid manager. note that subgrids also should not overlap other subgrids
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:function:: exec SpawnGridMeshes(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:function:: exec AdjustHeightmapBounds(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:member:: HierarchicalInstancedStaticMeshComponent DefaultTile
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BoxComponent HeightmapBounds
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridAnchor BP_GridAnchor
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int GridSizeX
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int GridSizeY
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int RelativeGridIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: StaticMesh TileMeshOverride
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bSpawnGridMeshes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bShowBounds
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None