BP_Status_Poisoned

October 03, 2024

BP_Status_Poisoned

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/Statuses/BP_Status_Poisoned

.. cpp:class:: BP_Status_Poisoned : public BP_StatusComponent_C

.. cpp:function:: void ServerSetupStatus(exec then)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

.. cpp:function:: void RunEvent(exec then, GameplayTag EventTag, Object CallingObject, bool bGlobal=false, Object Payload, GameplayTagContainer CallTags)

  Type: Called from a Dispatcher Hub component that the actor has bound to when that event is called. Used to have an actor react to in-game events.

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  Called from a Dispatcher Hub component that the actor has bound to when that event is called. Used to have an actor react to in-game events.

  :arg then: 
  :type then: exec
  :arg EventTag: Event Tag Gameplay Tag Structure
  :type EventTag: GameplayTag
  :arg CallingObject: Calling Object Object Reference (by ref)
  :type CallingObject: Object
  :arg bGlobal: Global Boolean (Default: false)
  :type bGlobal: bool
  :arg Payload: Payload Object Reference (by ref)
  :type Payload: Object
  :arg CallTags: Call Tags Gameplay Tag Container Structure (by ref)
  :type CallTags: GameplayTagContainer

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: GameplayTag Stat

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: FStat StatData

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: double StatValue

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: ActorComponent OwnersStatsComponent

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Instanced Reference, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter