BP_Status_Poisoned
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/StrategyRpg/Statuses/BP_Status_Poisoned
.. cpp:class:: BP_Status_Poisoned : public BP_StatusComponent_C
.. cpp:function:: void ServerSetupStatus(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void RunEvent(exec then, GameplayTag EventTag, Object CallingObject, bool bGlobal=false, Object Payload, GameplayTagContainer CallTags)
Type: Called from a Dispatcher Hub component that the actor has bound to when that event is called. Used to have an actor react to in-game events.
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
Called from a Dispatcher Hub component that the actor has bound to when that event is called. Used to have an actor react to in-game events.
:arg then:
:type then: exec
:arg EventTag: Event Tag Gameplay Tag Structure
:type EventTag: GameplayTag
:arg CallingObject: Calling Object Object Reference (by ref)
:type CallingObject: Object
:arg bGlobal: Global Boolean (Default: false)
:type bGlobal: bool
:arg Payload: Payload Object Reference (by ref)
:type Payload: Object
:arg CallTags: Call Tags Gameplay Tag Container Structure (by ref)
:type CallTags: GameplayTagContainer.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: GameplayTag Stat
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: FStat StatData
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double StatValue
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: ActorComponent OwnersStatsComponent
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Instanced Reference, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None