BP_SplinePath_Path

October 03, 2024

BP_SplinePath_Path

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Demo/Outline/BP_SplinePath_Path

.. cpp:class:: BP_SplinePath_Path : public BP_SplinePath_C

Specifically used for movement paths. Adjusts and clean path points to fit the movement points before generatng the spline

.. cpp:function:: void Construction_Script(exec then)

  Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Required API, Event, Blueprint Event

  Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  :arg then: 
  :type then: exec

.. cpp:function:: exec DisplayPathFromPoints(exec then, Vector Points, DataTableRowHandle PathData, double StraightThreshold=0.0, bool bIsOutline=false)

  Type: 

  Category: Default

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Points: Points Array of Vectors
  :type Points: Vector
  :arg PathData: Path Data Data Table Row Handle Structure
  :type PathData: DataTableRowHandle
  :arg StraightThreshold: Straight Threshold Float (double-precision) (Default: 0.0)
  :type StraightThreshold: double
  :arg bIsOutline: Is Outline Boolean (Default: false)
  :type bIsOutline: bool
  :returns execute: 
  :rtype execute: exec

.. cpp:member:: SplineComponent PathSpline

  Category: Default

  Access Modifier: 
  Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: SceneComponent DefaultSceneRoot

  Category: Default

  Access Modifier: 
  Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: int SplineMeshCounter

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: Array SplineMeshes

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Disable Edit On Instance, Contains Instanced Reference
  Lifetime Condition: None

  

.. cpp:member:: StaticMesh SplineAppearance

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: double PathHeight

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: Array DynamicMaterials

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Disable Edit On Instance
  Lifetime Condition: None

  

.. cpp:member:: double OutlineHeight

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: double PathBendOffset

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter