BP_SplinePath_Path
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Demo/Outline/BP_SplinePath_Path
.. cpp:class:: BP_SplinePath_Path : public BP_SplinePath_C
Specifically used for movement paths. Adjusts and clean path points to fit the movement points before generatng the spline
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: exec DisplayPathFromPoints(exec then, Vector Points, DataTableRowHandle PathData, double StraightThreshold=0.0, bool bIsOutline=false)
Type:
Category: Default
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Points: Points Array of Vectors
:type Points: Vector
:arg PathData: Path Data Data Table Row Handle Structure
:type PathData: DataTableRowHandle
:arg StraightThreshold: Straight Threshold Float (double-precision) (Default: 0.0)
:type StraightThreshold: double
:arg bIsOutline: Is Outline Boolean (Default: false)
:type bIsOutline: bool
:returns execute:
:rtype execute: exec.. cpp:member:: SplineComponent PathSpline
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int SplineMeshCounter
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array SplineMeshes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance, Contains Instanced Reference
Lifetime Condition: None
.. cpp:member:: StaticMesh SplineAppearance
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double PathHeight
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array DynamicMaterials
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: double OutlineHeight
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double PathBendOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None