BP_PuppetTrigger

October 03, 2024

BP_PuppetTrigger

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Demo/Environment/BP_PuppetTrigger

.. cpp:class:: BP_PuppetTrigger : public Actor

.. cpp:function:: void Construction_Script(exec then)

  Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Required API, Event, Blueprint Event

  Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  :arg then: 
  :type then: exec

.. cpp:function:: void ActorBeginOverlap(exec then, Actor OtherActor)

  Type: Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events. @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

  Category: Collision

  Access Modifier: Public

  Constant: False

  Flags: Event, Blueprint Event

  Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events. @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

  :arg then: 
  :type then: exec
  :arg OtherActor: Other Actor Actor Object Reference
  :type OtherActor: Actor

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: BoxComponent Box

  Category: Default

  Access Modifier: 
  Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: SceneComponent DefaultSceneRoot

  Category: Default

  Access Modifier: 
  Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: Array PoweredActors

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Disable Edit On Template
  Lifetime Condition: None

  

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