BP_Path_NoDiagonals
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Pathfinding/BP_Path_NoDiagonals
.. cpp:class:: BP_Path_NoDiagonals : public BP_Path_C
Ignores diagonal tile connections on square grids
.. cpp:function:: (exec, exec) AddTileIfValid(exec then, int EdgeIndex=0, int TotalCost=0, int ParentIndex=0, int Move=0, int Paths, FPathfindingIndex OpenListChildTiles)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg EdgeIndex: Edge Index Integer (by ref) (Default: 0)
:type EdgeIndex: int
:arg TotalCost: Total Cost Integer (by ref) (Default: 0)
:type TotalCost: int
:arg ParentIndex: Parent Index Integer (by ref) (Default: 0)
:type ParentIndex: int
:arg Move: Move Integer (by ref) (Default: 0)
:type Move: int
:arg Paths: Paths Map of Integers to FPathfinding Structures
:type Paths: int
:arg OpenListChildTiles: Open List Child Tiles Array of FPathfinding Index Structures
:type OpenListChildTiles: FPathfindingIndex
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Set ReachableUnitIndexes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None