BP_Path_IgnoreCost
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Pathfinding/BP_Path_IgnoreCost
.. cpp:class:: BP_Path_IgnoreCost : public BP_Path_C
Pathfinding that treats the move cost of entering all tiles as 1.
.. cpp:function:: (exec, FPathfindingIndex) SearchAndAddAdjacentTiles(exec then, int SearchStep=0, int Paths, int Move=0, FPathfindingIndex OpenListTiles, FPathfindingIndex DelayedSearchTiles)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg SearchStep: Search Step Integer (by ref) (Default: 0)
:type SearchStep: int
:arg Paths: Paths Map of Integers to FPathfinding Structures
:type Paths: int
:arg Move: Move Integer (by ref) (Default: 0)
:type Move: int
:arg OpenListTiles: Open List Tiles Array of FPathfinding Index Structures
:type OpenListTiles: FPathfindingIndex
:arg DelayedSearchTiles: Delayed Search Tiles Array of FPathfinding Index Structures
:type DelayedSearchTiles: FPathfindingIndex
:returns execute:
:rtype execute: exec
:returns OpenListChildTiles: Open List Child Tiles Array of FPathfinding Index Structures
:rtype OpenListChildTiles: FPathfindingIndex.. cpp:function:: exec AddTileIfValid(exec then, int EdgeIndex=0, int TotalCost=0, int ParentIndex=0, int Move=0, int Paths, FPathfindingIndex OpenListChildTiles)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg EdgeIndex: Edge Index Integer (by ref) (Default: 0)
:type EdgeIndex: int
:arg TotalCost: Total Cost Integer (by ref) (Default: 0)
:type TotalCost: int
:arg ParentIndex: Parent Index Integer (by ref) (Default: 0)
:type ParentIndex: int
:arg Move: Move Integer (by ref) (Default: 0)
:type Move: int
:arg Paths: Paths Map of Integers to FPathfinding Structures
:type Paths: int
:arg OpenListChildTiles: Open List Child Tiles Array of FPathfinding Index Structures
:type OpenListChildTiles: FPathfindingIndex
:returns execute:
:rtype execute: exec.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Set ReachableUnitIndexes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None