BP_GridCamera
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BP_GridCamera
.. cpp:class:: BP_GridCamera : public Pawn
Controls panning, zooming and rotating the camera as well as following the current pawn if EnableFollowCam is set to true
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: exec MakePlatformsBelowThresholdOpaque(exec then, double Threshold)
Type: Looks at all actors of type BP_GA_Platform and makes all below the specified threshold opaque. Used when zooming to see and click through higher levels.
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
Looks at all actors of type BP_GA_Platform and makes all below the specified threshold opaque. Used when zooming to see and click through higher levels.
:arg then:
:type then: exec
:arg Threshold:
:type Threshold: double
:returns execute:
:rtype execute: exec.. cpp:function:: exec MakePlatformsAboveThresholdTranslucent(exec then, double Threshold)
Type: Looks at all actors of type BP_GA_Platform and makes all above the specified threshold translucent. Used when zooming to see and click through higher levels.
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
Looks at all actors of type BP_GA_Platform and makes all above the specified threshold translucent. Used when zooming to see and click through higher levels.
:arg then:
:type then: exec
:arg Threshold:
:type Threshold: double
:returns execute:
:rtype execute: exec.. cpp:function:: exec UpdatePlatformTranslucency(exec then)
Type: Looks at all actors of type BP_GA_Platform and makes all both above the threshold translucent and all below opaque . Used when zooming to see and click through higher levels.
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
Looks at all actors of type BP_GA_Platform and makes all both above the threshold translucent and all below opaque . Used when zooming to see and click through higher levels.
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:function:: exec CenterCamera(exec then)
Type: Centers the camera spring arm to its root component. This is necessary to make sure PanToLocation events center on their target appropriately if the player has manually panned off center.
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
Centers the camera spring arm to its root component. This is necessary to make sure PanToLocation events center on their target appropriately if the player has manually panned off center.
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, exec) FollowTargetTick(exec then)
Type: If either an ActorToFollow is specified or PanToCustomLocation is true, the grid camera will follow this actor/location.
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
If either an ActorToFollow is specified or PanToCustomLocation is true, the grid camera will follow this actor/location.
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, Vector) ConstrainCameraToGrid(exec then, Vector InLocation)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg InLocation:
:type InLocation: Vector
:returns execute:
:rtype execute: exec
:returns OutLocation: (Default: 0, 0, 0)
:rtype OutLocation: Vector.. cpp:function:: exec QueuePanCamera(exec then, Vector Location, BP_ActionManager ActionManager, double EndDelay=-1.000000)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Location:
:type Location: Vector
:arg ActionManager:
:type ActionManager: BP_ActionManager
:arg EndDelay: (Default: -1.000000)
:type EndDelay: double
:returns execute:
:rtype execute: exec.. cpp:function:: void UpdateAfterCameraForcedMove(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void UpdatePlatformsAboveThreshold(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void UpdatePlatformsBelowThreshold(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void MouseLookTick(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void QueueFollowActor(exec then, Actor ActorToFollow)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg ActorToFollow: Actor to Follow Actor Object Reference
:type ActorToFollow: Actor.. cpp:function:: void TouchControls(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void HandlePlatformTranslucencyOnFollow(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void EdgeScrolling(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void ServerNotifyPlayerReady(exec then, PlayerController Player)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Server, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Player:
:type Player: PlayerController.. cpp:function:: void PanToLocation(exec then, Vector Location=0, 0, 0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Location: Location Vector (Default: 0, 0, 0)
:type Location: Vector.. cpp:function:: void FollowActor(exec then, Actor Actor)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor: Actor Actor Object Reference
:type Actor: Actor.. cpp:function:: void Zoom(exec then, double Value=0.0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Value: Value Float (double-precision) (Default: 0.0)
:type Value: double.. cpp:function:: void Pan(exec then, Vector2D AxisValue)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg AxisValue: Axis Value Vector 2D Structure
:type AxisValue: Vector2D.. cpp:function:: void Rotate(exec then, double AxisValue=0.0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg AxisValue: Axis Value Float (double-precision) (Default: 0.0)
:type AxisValue: double.. cpp:function:: void Tick(exec then, float DeltaSeconds=0.0)
Type: Event called every frame, if ticking is enabled
Category:
Access Modifier: Public
Constant: False
Flags: Event, Blueprint Event
Event called every frame, if ticking is enabled
:arg then:
:type then: exec
:arg DeltaSeconds: Delta Seconds Float (single-precision) (Default: 0.0)
:type DeltaSeconds: float.. cpp:function:: void Setup(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void Reset_Touch_Camera(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void InpActEvt_IA_MouseLook_K2Node_EnhancedInputActionEvent_0(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void InpActEvt_IA_MouseLook_K2Node_EnhancedInputActionEvent_1(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void InpActEvt_IA_MouseLook_K2Node_EnhancedInputActionEvent_2(exec then, InputActionValue ActionValue, float ElapsedTime=0.0, float TriggeredTime=0.0, InputAction SourceAction)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec
:arg ActionValue: Action Value Input Action Value Structure
:type ActionValue: InputActionValue
:arg ElapsedTime: Elapsed Time Float (single-precision) (Default: 0.0)
:type ElapsedTime: float
:arg TriggeredTime: Triggered Time Float (single-precision) (Default: 0.0)
:type TriggeredTime: float
:arg SourceAction: Source Action Input Action Object Reference
:type SourceAction: InputAction.. cpp:function:: void ZoomUp__UpdateFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void ZoomUp__FinishedFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void TL_Rotate__UpdateFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void TL_Rotate__FinishedFunc(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: CameraComponent Camera
Category: Camera
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SpringArmComponent CameraSpringArm
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: CapsuleComponent Capsule
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Float TL_Rotate_Rotation_E4863C244BE92EA0B1284BB06E5A99AB
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int8 TL_Rotate__Direction_E4863C244BE92EA0B1284BB06E5A99AB
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: TimelineComponent TL_Rotate
Category: BP_GridCamera
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Float ZoomUp_time_10029EC043A255242BB0DDB44B701D85
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int8 ZoomUp__Direction_10029EC043A255242BB0DDB44B701D85
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: TimelineComponent ZoomUp
Category: BP_GridCamera
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double CameraMoveSpeed
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The speed at which the camera moves using WASD.. cpp:member:: double CameraZoomSpeed
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The Speed at which the camera scrolls using the scroll wheel.. cpp:member:: double CameraRotateSpeed
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
How fast will the camera rotate using Q and E?.. cpp:member:: double ZoomRoof
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The max distance the camera can be zoomed out.. cpp:member:: double ZoomFloor
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The max distance the camera can be zoomed down.. cpp:member:: bool bEnableFollowCam
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Will the camera follow the current pawn (disabled when panning).. cpp:member:: int TouchPoints
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
How many fingers are currently touching the screen?.. cpp:member:: int TouchPointsOld
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
How many touch points were touching the screen the last time we checked?.. cpp:member:: Vector CameraLocationStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Where was the camera located before we touch panned it?.. cpp:member:: Vector2D TouchLocationStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Where was a finger located when it first touched the screen?.. cpp:member:: double TouchDistanceStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
How far were two fingers apart when they first touched the screen?.. cpp:member:: double SpringArmLengthStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
How long was the camera spring arm before touch zoom began?.. cpp:member:: Rotator TouchRotationStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor
Lifetime Condition: None
How was the angle between two fingers before touch rotate began?.. cpp:member:: Rotator CameraRotationStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor
Lifetime Condition: None
How was the rotation of the camera before touch rotate began?.. cpp:member:: bool bCurrentlyRotating
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bCurrentlyZooming
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector2D CurrentTouchLocation
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bCanPan
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Can the camera be panned?.. cpp:member:: bool bCanRotate
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Can the camera be rotated?.. cpp:member:: bool bCanZoom
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Can the camera zoom?.. cpp:member:: double CameraYawStart
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The start yaw for 90 degree rotation.. cpp:member:: bool bNinetyDegreeRotation
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
If true, rotation is done in 90 degree increment. If false, rotation is continous.. cpp:member:: double RotationAxisValue
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The direction of rotation for 90 degree rotation.. cpp:member:: double SpringArmStartLength
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double DistanceToZoom
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double PlatformTranslucencyThreshold
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
The height relative to the spring arm length at which platforms with traslucency are made translucent.. cpp:member:: Vector FollowTarget
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bPanToCustomLocation
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double UIInputUpDown
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double UIInputRightLeft
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bEnableEdgeScrolling
Category: Config
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
If true, the camera will pan if the cursor is on the edge of the screen.. cpp:member:: double EdgeScrollingEdgeSize
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bMoving
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Actor ActorToFollow
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bTouchControls
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bCheckPlatformTranslucency
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double TouchPanSpeedModifier
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bConstrainCameraToGrid
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double MouseLookSensitivity
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bEnableMouseLook
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector SpringArmOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double MouseLookMinPitch
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double MouseLookMaxPitch
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double EdgeScrollingMultiplier
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double FollowCamLerpAlpha
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None