BP_GridActor
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Grid/BP_GridActor
.. cpp:class:: BP_GridActor : public Actor
Template blueprint for blueprints that need to find the index they are placed on and be able to snap to the grid. Parent blueprint of Tile_Parent
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Event, Blueprint Callable, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: exec PlaceActorAtAnchor(exec then)
Type: Set the location of the anchor which the mesh is tied to. Even though the actor is at the same position, the mesh will snap to the grid.
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
Set the location of the anchor which the mesh is tied to. Even though the actor is at the same position, the mesh will snap to the grid.
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:function:: void SetGridIndex(exec then, int GridIndex=0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg GridIndex: Grid Index Integer (Default: 0)
:type GridIndex: int.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: BP_GridAnchor BP_GridAnchor
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent SceneComponent
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int GridIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
DO NOT EDIT: The index on the grid array of this actor.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bVersion19
Category: Version
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector AnchorOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bVersion20
Category: Version
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None