BP_GA_DestructibleBox
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Demo/Environment/BP_GA_DestructibleBox
.. cpp:class:: BP_GA_DestructibleBox : public BP_Tile_C
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Event, Blueprint Callable, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: void PlayExternalAction(exec then, GameplayTagContainer GameplayTags)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg GameplayTags: Gameplay Tags Gameplay Tag Container Structure
:type GameplayTags: GameplayTagContainer.. cpp:function:: void Interact(exec then, Actor TriggeringActor, GameplayTagContainer InteractionType)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TriggeringActor: Triggering Actor Actor Object Reference
:type TriggeringActor: Actor
:arg InteractionType: Interaction Type Gameplay Tag Container Structure
:type InteractionType: GameplayTagContainer.. cpp:function:: void BeginPlay(exec then)
Type: Event when play begins for this actor.
Category:
Access Modifier: Protected
Constant: False
Flags: Event, Blueprint Event
Event when play begins for this actor.
:arg then:
:type then: exec.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: StaticMeshComponent StaticMesh
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: StaticMesh StaticMeshOverride
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridAnchor BP_GridAnchor
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: FTileEdges EdgeCost
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Is Plain Old Data, No Destructor, Expose On Spawn, Has Get Value Type Hash
Lifetime Condition: None
For Square Tiles: 0 = Wall, 1 = Walkable, 2+= walkable with cost.. cpp:member:: bool bInstantiate
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
Can this actor be instantiated?.. cpp:member:: int InstanceID
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
DO NOT EDIT: Part of the Instantiate experimental system.. cpp:member:: bool bInstanceVisibility
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
DO NOT EDIT: Part of the Instantiate experimental system.. cpp:member:: Array EdgeCosts
Category: DO NOT EDIT
Access Modifier:
Flags: Edit, Blueprint Visible
Lifetime Condition: None
Holds grid indexes and costs of all edges. Is normally populated by looking at the EdgeCost struct... cpp:member:: Array BlockedCornerIndexes
Category: DO NOT EDIT
Access Modifier:
Flags: Edit, Blueprint Visible
Lifetime Condition: None
Holds the indexes of tiles on either side of a corner. Marked so edges between these will be removed if the EdgeCost of the corner between these is set to -1.. cpp:member:: Array Edges
Category: DO NOT EDIT
Access Modifier:
Flags: Edit, Blueprint Visible
Lifetime Condition: None
Indexes of all edges of this tile.. cpp:member:: Array CustomEdges
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Expose On Spawn
Lifetime Condition: None
Any edges added to this array will be added as edges to this tile during setup... cpp:member:: int SimpleCost
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
If any of the simple pathfinding types are used, this value determines the universal cost of entering this tile, no matter from what direction. 0 = impassable... cpp:member:: Array SpecialEdges
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: int GridIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None