BP_FloorPlacer
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Demo/Environment/BP_FloorPlacer
.. cpp:class:: BP_FloorPlacer : public Actor
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Event, Has Defaults, Blueprint Callable, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:member:: HierarchicalInstancedStaticMeshComponent Hisms
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector Extent
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: StaticMesh Mesh
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, No Destructor, Has Get Value Type Hash
Lifetime Condition: None