BP_ActionQueueCounter

September 28, 2024

BP_ActionQueueCounter

Path: /Game/AdvancedTurnBasedTileToolkit/Core/Actions/BP_ActionQueueCounter

.. cpp:class:: BP_ActionQueueCounter : public Actor

Not an action. This counter is used by the action system to keep track of which action is currently being played by the client and which actions can safely be destroyed (from the owning client's perspective)

.. cpp:function:: void Construction_Script(exec then)

  Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Required API, Event, Blueprint Event

  Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function

  :arg then: 
  :type then: exec

.. cpp:function:: void ClientStartGarbageLoop(exec then)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Net, Net Client, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

.. cpp:function:: void ServerUpdateCounters(exec then, int QueueCount, int GarbageCount)

  Type: 

  Category: 

  Access Modifier: 

  Constant: False

  Flags: Net, Net Server, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg QueueCount: 
  :type QueueCount: int
  :arg GarbageCount: 
  :type GarbageCount: int

.. cpp:function:: void BeginPlay(exec then)

  Type: Event when play begins for this actor.

  Category: 

  Access Modifier: Protected

  Constant: False

  Flags: Event, Blueprint Event

  Event when play begins for this actor.

  :arg then: 
  :type then: exec

.. cpp:member:: PointerToUberGraphFrame UberGraphFrame

  Category: 

  Access Modifier: 
  Flags: Zero Constructor, Transit, Duplicate Transient
  Lifetime Condition: None

  

.. cpp:member:: SceneComponent DefaultSceneRoot

  Category: Default

  Access Modifier: 
  Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: BP_ActionManager ActionManager

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Template, No Destructor, Expose On Spawn, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: double GarbageUpdateDelay

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: int QueueCounterClient

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: int QueueCounterServer

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: int GarbageCounterClient

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

.. cpp:member:: int GarbageCounterServer

  Category: Default

  Access Modifier: 
  Flags: Edit, Blueprint Visible, Net, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
  Lifetime Condition: None

  

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter