BP_Ability_Bomb
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Advanced/Abilities/BP_Ability_Bomb
.. cpp:class:: BP_Ability_Bomb : public BP_Ability_C
.. cpp:function:: void Construction_Script(exec then)
Type: Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
Category:
Access Modifier: Public
Constant: False
Flags: Required API, Event, Blueprint Event
Construction script, the place to spawn components and do other setup. @note Name used in CreateBlueprint function
:arg then:
:type then: exec.. cpp:function:: (exec, text, text) GetDescription(exec then)
Type: Returns the description defined by this function. Should be overridden for child blueprints of this actor
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event, Blueprint Pure
Returns the description defined by this function. Should be overridden for child blueprints of this actor
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns Name: Name Text (Default: NSLOCTEXT("[7021A8A74738D4712908179022B24687]", "5B95D6934B7A6BAE37DA249E3D4A07B9", "Launch Bomb"))
:rtype Name: text
:returns Description: Description Text
:rtype Description: text.. cpp:function:: (exec, double) FindTargetValue(exec then, int TargetIndex=0)
Type: Checks a target index and estimates the value of using this ability on said target. Returns .5 by default, but will generally be modified in child blueprints
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
Checks a target index and estimates the value of using this ability on said target. Returns .5 by default, but will generally be modified in child blueprints
:arg then:
:type then: exec
:arg TargetIndex: Target Index Integer (Default: 0)
:type TargetIndex: int
:returns execute:
:rtype execute: exec
:returns Value: Value Float (double-precision) (Default: 0.0)
:rtype Value: double.. cpp:function:: exec RenderBeam(exec then, Actor OwningUnit, Vector TargetLocation)
Type: Briefly shows a beam between the owning units weapon and a target point
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
Briefly shows a beam between the owning units weapon and a target point
:arg then:
:type then: exec
:arg OwningUnit:
:type OwningUnit: Actor
:arg TargetLocation:
:type TargetLocation: Vector
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, double) FindAbilitySpecificTileValueModifier(exec then, int GridIndex=0, int TargetIndex=0)
Type: As part of FindCombinedTileAndTargetValue_SingleUnit, this function can be used to modify the estimated value of a tile, in cases where this should be influenced by the ability in question
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
As part of FindCombinedTileAndTargetValue_SingleUnit, this function can be used to modify the estimated value of a tile, in cases where this should be influenced by the ability in question
:arg then:
:type then: exec
:arg GridIndex: Grid Index Integer (Default: 0)
:type GridIndex: int
:arg TargetIndex: Target Index Integer (Default: 0)
:type TargetIndex: int
:returns execute:
:rtype execute: exec
:returns ValueModifier: Value Modifier Float (double-precision) (Default: 0.0)
:rtype ValueModifier: double.. cpp:function:: (exec, bool, int, exec, bool, int) FindPotentialTargets(exec then, int Index=0, int Move=0, int Range=0, bool bDiamondShapedVisibility=false, EFaction RelevantFactions=NewEnumerator3, bool bFindFactionsNotInArray=false, bool bExcludeSpecifiedUnit=false, int FindSpecifiedTarget=0, BP_Unit SpecifiedUnit)
Type: Finds all target units that can potentially be reached with this ability given no obstacles, by looking at move range + sight range
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
Finds all target units that can potentially be reached with this ability given no obstacles, by looking at move range + sight range
:arg then:
:type then: exec
:arg Index: Index Integer (Default: 0)
:type Index: int
:arg Move: Move Integer (Default: 0)
:type Move: int
:arg Range: Range Integer (Default: 0)
:type Range: int
:arg bDiamondShapedVisibility: Diamond Shaped Visibility Boolean (Default: false)
:type bDiamondShapedVisibility: bool
:arg RelevantFactions: Relevant Factions Set of EFaction Enums (Default: NewEnumerator3)
:type RelevantFactions: EFaction
:arg bFindFactionsNotInArray: Find Factions Not in Array Boolean (Default: false)
:type bFindFactionsNotInArray: bool
:arg bExcludeSpecifiedUnit: Exclude Specified Unit Boolean (Default: false)
:type bExcludeSpecifiedUnit: bool
:arg FindSpecifiedTarget: Find Specified Target Integer (Default: 0)
:type FindSpecifiedTarget: int
:arg SpecifiedUnit: Specified Unit BP Unit Object Reference
:type SpecifiedUnit: BP_Unit
:returns execute:
:rtype execute: exec
:returns bFoundValidTargets: Found Valid Targets Boolean (Default: true)
:rtype bFoundValidTargets: bool
:returns PotentialTargtets: Potential Targtets Set of Integers
:rtype PotentialTargtets: int
:returns execute:
:rtype execute: exec
:returns bFoundValidTargets: Found Valid Targets Boolean (Default: false)
:rtype bFoundValidTargets: bool
:returns PotentialTargtets: Potential Targtets Set of Integers
:rtype PotentialTargtets: int.. cpp:function:: (exec, int) FindSurroundingPossibleTargets(exec then, int GridIndexes)
Type: Looks at all indexes surrounding possible targets and returns these if they can be targeted. Allows for targeting tiles between units with area attacks
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
Looks at all indexes surrounding possible targets and returns these if they can be targeted. Allows for targeting tiles between units with area attacks
:arg then:
:type then: exec
:arg GridIndexes:
:type GridIndexes: int
:returns execute:
:rtype execute: exec
:returns PossibleTargets:
:rtype PossibleTargets: int.. cpp:function:: (exec, int, int, int, int) EvaluateUnitsOverlappingMarker(exec then, Vector ExplosionCenter)
Type: Checks all targets overlapping the explosion marker, finding the combined value of including all these targets in the area attack
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
Checks all targets overlapping the explosion marker, finding the combined value of including all these targets in the area attack
:arg then:
:type then: exec
:arg ExplosionCenter:
:type ExplosionCenter: Vector
:returns execute:
:rtype execute: exec
:returns Enemy_Units_Hit: (Default: 0)
:rtype Enemy_Units_Hit: int
:returns Enemy_Units_Killed: (Default: 0)
:rtype Enemy_Units_Killed: int
:returns Friendly_Units_Hit: (Default: 0)
:rtype Friendly_Units_Hit: int
:returns Friendly_Units_Killed: (Default: 0)
:rtype Friendly_Units_Killed: int.. cpp:function:: (exec, bool, exec, bool) ExecuteAbility(exec then, int TargetIndexIn=0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TargetIndexIn: Target Index In Integer (Default: 0)
:type TargetIndexIn: int
:returns execute:
:rtype execute: exec
:returns bSuccess: Success Boolean (Default: true)
:rtype bSuccess: bool
:returns execute:
:rtype execute: exec
:returns bSuccess: Success Boolean (Default: true)
:rtype bSuccess: bool.. cpp:function:: exec DisplayGrenadeTrajectory(exec then, int TargetTile, double Arc=0.450000)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TargetTile:
:type TargetTile: int
:arg Arc: (Default: 0.450000)
:type Arc: double
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, Actor) GetUnitActorsOverlappingExplosionArea(exec then, Vector ExplosionCenter)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg ExplosionCenter:
:type ExplosionCenter: Vector
:returns execute:
:rtype execute: exec
:returns OverlappingActorUnits:
:rtype OverlappingActorUnits: Actor.. cpp:function:: exec AdjustTargetIndexAfterMoveFound(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec.. cpp:function:: void ClientClearGrenadeTrajectory(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Client, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void ClientDisplayGrenadeTrajectory(exec then, Vector SplineMeshVectors, bool bClearOldPath)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Has Out Params, Net Client, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg SplineMeshVectors:
:type SplineMeshVectors: Vector
:arg bClearOldPath:
:type bClearOldPath: bool.. cpp:function:: void ClientDisplayHover(exec then, Vector Location=0, 0, 0, bool bValid=false)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Client, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Location: Location Vector (Default: 0, 0, 0)
:type Location: Vector
:arg bValid: Valid Boolean (Default: false)
:type bValid: bool.. cpp:function:: void ClientDeactivate(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Client, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void ServerHover(exec then, bool bValidTile=false, int HoveredTile=0, Vector Location=0, 0, 0)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Server, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bValidTile: Valid Tile Boolean (Default: false)
:type bValidTile: bool
:arg HoveredTile: Hovered Tile Integer (Default: 0)
:type HoveredTile: int
:arg Location: Location Vector (Default: 0, 0, 0)
:type Location: Vector.. cpp:function:: void ClientMoveExplosionMarker(exec then, bool bInRange, Vector Location)
Type:
Category:
Access Modifier:
Constant: False
Flags: Net, Net Client, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bInRange:
:type bInRange: bool
:arg Location:
:type Location: Vector.. cpp:function:: void PlayerActivate(exec then, BP_Unit Unit)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Unit: Unit BP Unit Object Reference
:type Unit: BP_Unit.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: StaticMeshComponent ExplosionMarker
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BoxComponent AISearchBox
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: BP_Unit OwningUnit
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int Range
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int MinRange
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int APCost
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Set PossibleTargets
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: int DefaultCharges
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int DefaultCooldown
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Texture Icon
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: LinearColor IconHoverColor
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: MulticastInlineDelegate OnAbilityAssesmentDone
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Blueprint Assignable, Blueprint Callable
Lifetime Condition: None
.. cpp:member:: double ValueModifier
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bDiamondShapedVisibility
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseOnAllies
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bCanTargetSelf
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int EvaluationLoopsPerTick
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseSlowLoops
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array PossibleMoveTargets
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: int MoveTargetIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUsePregeneratedSafetyValues
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUsePregeneratedPaths
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseTileValues
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array TargetIndexes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: Array TargetValues
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: bool bUseUnitAttributes
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bDisplayInvalidTiles
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseEndsTurn
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int PossibleMove
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Map StoredPathsMap
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: int8 MoveCostType
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int StaticMoveCost
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double AIActivationDelay
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Map TileValues
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance
Lifetime Condition: None
.. cpp:member:: double EvaluationLoopDelay
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double Damage
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int SuggestedMoveTargetIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bSuggestHover
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int SuggestedTargetIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double TileInRangeZOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: MaterialInterface TileMarkersDecal
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bOnlyTargetBigUnitCenter
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Array MarkerDecals
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Disable Edit On Instance, Contains Instanced Reference
Lifetime Condition: None
.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: SceneComponent DefaultSceneRoot
Category: Default
Access Modifier:
Flags: Blueprint Visible, Zero Constructor, Instanced Reference, Non Transactional, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector HoveredLocation
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector BigUnitOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int PreviousHoverIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridManager GridManagerRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int HoveredTile
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector ClickedLocation
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int TargetIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Actor OwningActor
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: int ClickedIndex
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bEnableHover
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseBigOffset
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bUseHoverMarker
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: BP_GridUI GridUIRef
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Class GridUIOverride
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Actor MarkedActor
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bCheckForPuppets
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: Vector PreviousHoveredLocation
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None