BPI_UnitHUD
Path: /Game/AdvancedTurnBasedTileToolkit/Core/Units/BPI_UnitHUD
.. cpp:class:: BPI_UnitHUD : public Interface
.. cpp:function:: void SetHealthBarFill(exec then, double PercentFill)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg PercentFill:
:type PercentFill: double.. cpp:function:: void SetupHUD(exec then, WidgetComponent OwnerComponent, bool bAutoResize)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg OwnerComponent:
:type OwnerComponent: WidgetComponent
:arg bAutoResize:
:type bAutoResize: bool.. cpp:function:: void DisplayStatusEffect(exec then, bool bRemove, BP_StatusEffect StatusEffect)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bRemove:
:type bRemove: bool
:arg StatusEffect:
:type StatusEffect: BP_StatusEffect.. cpp:function:: (exec, bool, StaticMeshComponent, Transform) GetGunMuzzle(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns GunComponent:
:rtype GunComponent: StaticMeshComponent
:returns MuzzleTransform:
:rtype MuzzleTransform: Transform.. cpp:function:: (exec, Vector) GetPuppetCenter(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns Location: (Default: 0, 0, 0)
:rtype Location: Vector.. cpp:function:: void SetHudVisibility(exec then, bool bVisible)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bVisible:
:type bVisible: bool.. cpp:function:: void ChangeHudColor(exec then, LinearColor Color=(R=0.000000,G=0.000000,B=0.000000,A=0.500000))
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Color: (Default: (R=0.000000,G=0.000000,B=0.000000,A=0.500000))
:type Color: LinearColor.. cpp:function:: void DisplayStatusIcon(exec then, bool bRemove, GameplayTag Status, Object Icon)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bRemove:
:type bRemove: bool
:arg Status:
:type Status: GameplayTag
:arg Icon:
:type Icon: Object