BPI_Unit

September 28, 2024

BPI_Unit

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_Unit

.. cpp:class:: BPI_Unit : public Interface

.. cpp:function:: void KillUnit(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

.. cpp:function:: (exec, bool) DefaultAttack(exec then, BP_Unit TargetUnit)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg TargetUnit: 
  :type TargetUnit: BP_Unit
  :returns execute: 
  :rtype execute: exec
  :returns bSuccess:  (Default: false)
  :rtype bSuccess: bool

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