BPI_Unit
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_Unit
.. cpp:class:: BPI_Unit : public Interface
.. cpp:function:: void KillUnit(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: (exec, bool) DefaultAttack(exec then, BP_Unit TargetUnit)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TargetUnit:
:type TargetUnit: BP_Unit
:returns execute:
:rtype execute: exec
:returns bSuccess: (Default: false)
:rtype bSuccess: bool