BPI_Singletons
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_Singletons
.. cpp:class:: BPI_Singletons : public Interface
.. cpp:function:: (exec, BP_GridManager) FindGridManagerInState(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns GridManager:
:rtype GridManager: BP_GridManager.. cpp:function:: (exec, BP_ActionManager) FindActionManagerInState(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns ActionManager:
:rtype ActionManager: BP_ActionManager.. cpp:function:: (exec, BP_TurnManager) FindTurnManagerInState(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns TurnManager:
:rtype TurnManager: BP_TurnManager