BPI_Singletons

September 28, 2024

BPI_Singletons

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_Singletons

.. cpp:class:: BPI_Singletons : public Interface

.. cpp:function:: (exec, BP_GridManager) FindGridManagerInState(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns GridManager: 
  :rtype GridManager: BP_GridManager

.. cpp:function:: (exec, BP_ActionManager) FindActionManagerInState(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns ActionManager: 
  :rtype ActionManager: BP_ActionManager

.. cpp:function:: (exec, BP_TurnManager) FindTurnManagerInState(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns TurnManager: 
  :rtype TurnManager: BP_TurnManager

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter