BPI_PC

September 28, 2024

BPI_PC

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_PC

.. cpp:class:: BPI_PC : public Interface

.. cpp:function:: (exec, bool, BP_AbilityBase) GetOrAddAbility(exec then, BP_AbilityBase AbilityClass)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg AbilityClass: 
  :type AbilityClass: BP_AbilityBase
  :returns execute: 
  :rtype execute: exec
  :returns bSpawnedNew:  (Default: false)
  :rtype bSpawnedNew: bool
  :returns AbilityRef: 
  :rtype AbilityRef: BP_AbilityBase

.. cpp:function:: void ActivateAbility(exec then, BP_AbilityBase AbilityClass, Actor OwningActor, bool bCheckRequirements=true)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg AbilityClass: 
  :type AbilityClass: BP_AbilityBase
  :arg OwningActor: 
  :type OwningActor: Actor
  :arg bCheckRequirements:  (Default: true)
  :type bCheckRequirements: bool

.. cpp:function:: (exec, BP_GridUI) GetGridUi(exec then, BP_GridUI ClassOverride)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg ClassOverride: 
  :type ClassOverride: BP_GridUI
  :returns execute: 
  :rtype execute: exec
  :returns GridUi: 
  :rtype GridUi: BP_GridUI

.. cpp:function:: void SetPlayerFaction(exec then, EFaction Faction=NewEnumerator3)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Faction:  (Default: NewEnumerator3)
  :type Faction: EFaction

.. cpp:function:: (exec, EFaction) GetPlayerFaction(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns Faction:  (Default: NewEnumerator3)
  :rtype Faction: EFaction

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter