BPI_HybridUnit

October 03, 2024

BPI_HybridUnit

Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Experimental/Hybrid/BPI_HybridUnit

.. cpp:class:: BPI_HybridUnit : public Interface

.. cpp:function:: void EnterRealTimeMode(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

.. cpp:function:: void EnterTurnBasedMode(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter