BPI_HybridUnit
Path: /Game/AdvancedTurnBasedTileToolkit/Maps/Experimental/Hybrid/BPI_HybridUnit
.. cpp:class:: BPI_HybridUnit : public Interface
.. cpp:function:: void EnterRealTimeMode(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void EnterTurnBasedMode(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec