BPI_HUD

September 28, 2024

BPI_HUD

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_HUD

.. cpp:class:: BPI_HUD : public Interface

.. cpp:function:: (exec, bool) CheckIfHovered(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns bIsHovered:  (Default: false)
  :rtype bIsHovered: bool

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter