BPI_HUD
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_HUD
.. cpp:class:: BPI_HUD : public Interface
.. cpp:function:: (exec, bool) CheckIfHovered(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns bIsHovered: (Default: false)
:rtype bIsHovered: bool