BPI_GridObject
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_GridObject
.. cpp:class:: BPI_GridObject : public Interface
.. cpp:function:: (exec, bool, int) GetGridIndex(exec then)
Type:
Category:
Access Modifier: Public
Constant: True
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns GridIndex: (Default: 0)
:rtype GridIndex: int.. cpp:function:: exec SetGridIndex(exec then, int GridIndex)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg GridIndex:
:type GridIndex: int
:returns execute:
:rtype execute: exec