BPI_GridInteraction
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_GridInteraction
.. cpp:class:: BPI_GridInteraction : public Interface
.. cpp:function:: void Click(exec then, Vector Location, Key Key, bool Released, EClickType ClickType=NewEnumerator0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Location:
:type Location: Vector
:arg Key:
:type Key: Key
:arg Released:
:type Released: bool
:arg ClickType: (Default: NewEnumerator0)
:type ClickType: EClickType.. cpp:function:: void Hover(exec then, Vector Location)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Location:
:type Location: Vector.. cpp:function:: void ActivateHoverTick(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec