BPI_GridInteraction

September 28, 2024

BPI_GridInteraction

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_GridInteraction

.. cpp:class:: BPI_GridInteraction : public Interface

.. cpp:function:: void Click(exec then, Vector Location, Key Key, bool Released, EClickType ClickType=NewEnumerator0)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Location: 
  :type Location: Vector
  :arg Key: 
  :type Key: Key
  :arg Released: 
  :type Released: bool
  :arg ClickType:  (Default: NewEnumerator0)
  :type ClickType: EClickType

.. cpp:function:: void Hover(exec then, Vector Location)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Location: 
  :type Location: Vector

.. cpp:function:: void ActivateHoverTick(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter