BPI_GameState

September 28, 2024

BPI_GameState

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_GameState

.. cpp:class:: BPI_GameState : public Interface

.. cpp:function:: void NotifyPlayerReadyFromState(exec then, PlayerController Player)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Player: 
  :type Player: PlayerController

.. cpp:function:: (exec, Transform) GetCameraStartTransform(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns StartTransform: 
  :rtype StartTransform: Transform

.. cpp:function:: void AddActorToDestructionQueue(exec then, Actor Actor)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Actor: 
  :type Actor: Actor

.. cpp:function:: void HandleUnitSpawning(exec then, BP_Unit Unit, bool bAddToGrid, bool bAddToInitiative)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Unit: 
  :type Unit: BP_Unit
  :arg bAddToGrid: 
  :type bAddToGrid: bool
  :arg bAddToInitiative: 
  :type bAddToInitiative: bool

.. cpp:function:: void HandleGridManagerAttach(exec then, Actor Actor)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Actor: 
  :type Actor: Actor

.. cpp:function:: (exec, ETurnState) GetTurnState(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns TurnState:  (Default: NewEnumerator9)
  :rtype TurnState: ETurnState

.. cpp:function:: void SetTurnState(exec then, ETurnState TurnState=NewEnumerator9)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg TurnState:  (Default: NewEnumerator9)
  :type TurnState: ETurnState

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