BPI_GameState
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_GameState
.. cpp:class:: BPI_GameState : public Interface
.. cpp:function:: void NotifyPlayerReadyFromState(exec then, PlayerController Player)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Player:
:type Player: PlayerController.. cpp:function:: (exec, Transform) GetCameraStartTransform(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns StartTransform:
:rtype StartTransform: Transform.. cpp:function:: void AddActorToDestructionQueue(exec then, Actor Actor)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor:
:type Actor: Actor.. cpp:function:: void HandleUnitSpawning(exec then, BP_Unit Unit, bool bAddToGrid, bool bAddToInitiative)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Unit:
:type Unit: BP_Unit
:arg bAddToGrid:
:type bAddToGrid: bool
:arg bAddToInitiative:
:type bAddToInitiative: bool.. cpp:function:: void HandleGridManagerAttach(exec then, Actor Actor)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor:
:type Actor: Actor.. cpp:function:: (exec, ETurnState) GetTurnState(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:returns execute:
:rtype execute: exec
:returns TurnState: (Default: NewEnumerator9)
:rtype TurnState: ETurnState.. cpp:function:: void SetTurnState(exec then, ETurnState TurnState=NewEnumerator9)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TurnState: (Default: NewEnumerator9)
:type TurnState: ETurnState