BPI_Cursor

September 28, 2024

BPI_Cursor

Path: /Game/AdvancedTurnBasedTileToolkit/Core/GridUI/BPI_Cursor

.. cpp:class:: BPI_Cursor : public Interface

.. cpp:function:: void SetCursorAngle(exec then, double Angle)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Angle: 
  :type Angle: double

.. cpp:function:: void SetCursorIcon(exec then, Texture2D Icon, bool bCornerArrow)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Icon: 
  :type Icon: Texture2D
  :arg bCornerArrow: 
  :type bCornerArrow: bool

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter