BPI_Cursor
Path: /Game/AdvancedTurnBasedTileToolkit/Core/GridUI/BPI_Cursor
.. cpp:class:: BPI_Cursor : public Interface
.. cpp:function:: void SetCursorAngle(exec then, double Angle)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Angle:
:type Angle: double.. cpp:function:: void SetCursorIcon(exec then, Texture2D Icon, bool bCornerArrow)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Icon:
:type Icon: Texture2D
:arg bCornerArrow:
:type bCornerArrow: bool