BPI_CameraControls

September 28, 2024

BPI_CameraControls

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPI_CameraControls

.. cpp:class:: BPI_CameraControls : public Interface

.. cpp:function:: void Pan(exec then, Vector2D AxisValue)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg AxisValue: 
  :type AxisValue: Vector2D

.. cpp:function:: void Zoom(exec then, double Value)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Value: 
  :type Value: double

.. cpp:function:: void Rotate(exec then, double AxisValue)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg AxisValue: 
  :type AxisValue: double

.. cpp:function:: void FollowActor(exec then, Actor Actor)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Actor: 
  :type Actor: Actor

.. cpp:function:: void PanToLocation(exec then, Vector Location)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Location: 
  :type Location: Vector

.. cpp:function:: (exec, bool) CheckIfMoving(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Has Out Params, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :returns execute: 
  :rtype execute: exec
  :returns bIsMoving:  (Default: false)
  :rtype bIsMoving: bool

.. cpp:function:: void QueueFollowActor(exec then, Actor ActorToFollow)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg ActorToFollow: 
  :type ActorToFollow: Actor

.. cpp:function:: void UpdateAfterCameraForcedMove(exec then)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter