BPFL_Utility

September 28, 2024

BPFL_Utility

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_Utility

.. cpp:class:: BPFL_Utility : public BlueprintFunctionLibrary

.. cpp:function:: (exec, int) GetHighestPossibleInteger(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns HighestPossibleInteger:  (Default: 2147483647)
  :rtype HighestPossibleInteger: int

.. cpp:function:: (exec, exec) DisplayWarningIfMultipleSingletons(exec then, Actor Class, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Defaults, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Class: 
  :type Class: Actor
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns execute: 
  :rtype execute: exec

.. cpp:function:: (exec, bool) IsUE5(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bTrue:  (Default: false)
  :rtype bTrue: bool

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter