BPFL_Utility
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_Utility
.. cpp:class:: BPFL_Utility : public BlueprintFunctionLibrary
.. cpp:function:: (exec, int) GetHighestPossibleInteger(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns HighestPossibleInteger: (Default: 2147483647)
:rtype HighestPossibleInteger: int.. cpp:function:: (exec, exec) DisplayWarningIfMultipleSingletons(exec then, Actor Class, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Defaults, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Class:
:type Class: Actor
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, bool) IsUE5(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bTrue: (Default: false)
:rtype bTrue: bool