BPFL_Singletons

September 28, 2024

BPFL_Singletons

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_Singletons

.. cpp:class:: BPFL_Singletons : public BlueprintFunctionLibrary

.. cpp:function:: (exec, bool, BP_GridManager) GetGridManager(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: false)
  :rtype bValid: bool
  :returns GridManager: 
  :rtype GridManager: BP_GridManager

.. cpp:function:: (exec, bool, BP_TurnManager) GetTurnManager(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: false)
  :rtype bValid: bool
  :returns TurnManager: 
  :rtype TurnManager: BP_TurnManager

.. cpp:function:: (exec, bool, BP_ActionManager) GetActionManager(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: false)
  :rtype bValid: bool
  :returns ActionManager: 
  :rtype ActionManager: BP_ActionManager

.. cpp:function:: (exec, bool, BP_PlayerController_ATBTT, exec, bool, BP_PlayerController_ATBTT) GetPlayerControllerATBTT(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: true)
  :rtype bValid: bool
  :returns PlayerControllerATBTT: 
  :rtype PlayerControllerATBTT: BP_PlayerController_ATBTT
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: false)
  :rtype bValid: bool
  :returns PlayerControllerATBTT: 
  :rtype PlayerControllerATBTT: BP_PlayerController_ATBTT

.. cpp:function:: exec ClearMarkers(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec

.. cpp:function:: (exec, exec) QueueActionObject(exec then, Object Object, BP_ActionManager ActionManager, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Object: 
  :type Object: Object
  :arg ActionManager: 
  :type ActionManager: BP_ActionManager
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns execute: 
  :rtype execute: exec

.. cpp:function:: (exec, bool, BP_GridCamera, exec, bool, BP_GridCamera) GetGridCamera(exec then, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure

  

  :arg then: 
  :type then: exec
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: true)
  :rtype bValid: bool
  :returns GridCamera: 
  :rtype GridCamera: BP_GridCamera
  :returns execute: 
  :rtype execute: exec
  :returns bValid:  (Default: false)
  :rtype bValid: bool
  :returns GridCamera: 
  :rtype GridCamera: BP_GridCamera

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Written by Urakaiketsuya , just a guy who codes. You should follow them on Twitter