BPFL_Singletons
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_Singletons
.. cpp:class:: BPFL_Singletons : public BlueprintFunctionLibrary
.. cpp:function:: (exec, bool, BP_GridManager) GetGridManager(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns GridManager:
:rtype GridManager: BP_GridManager.. cpp:function:: (exec, bool, BP_TurnManager) GetTurnManager(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns TurnManager:
:rtype TurnManager: BP_TurnManager.. cpp:function:: (exec, bool, BP_ActionManager) GetActionManager(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns ActionManager:
:rtype ActionManager: BP_ActionManager.. cpp:function:: (exec, bool, BP_PlayerController_ATBTT, exec, bool, BP_PlayerController_ATBTT) GetPlayerControllerATBTT(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bValid: (Default: true)
:rtype bValid: bool
:returns PlayerControllerATBTT:
:rtype PlayerControllerATBTT: BP_PlayerController_ATBTT
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns PlayerControllerATBTT:
:rtype PlayerControllerATBTT: BP_PlayerController_ATBTT.. cpp:function:: exec ClearMarkers(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, exec) QueueActionObject(exec then, Object Object, BP_ActionManager ActionManager, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Object:
:type Object: Object
:arg ActionManager:
:type ActionManager: BP_ActionManager
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns execute:
:rtype execute: exec.. cpp:function:: (exec, bool, BP_GridCamera, exec, bool, BP_GridCamera) GetGridCamera(exec then, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Has Out Params, Blueprint Callable, Blueprint Event, Blueprint Pure
:arg then:
:type then: exec
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec
:returns bValid: (Default: true)
:rtype bValid: bool
:returns GridCamera:
:rtype GridCamera: BP_GridCamera
:returns execute:
:rtype execute: exec
:returns bValid: (Default: false)
:rtype bValid: bool
:returns GridCamera:
:rtype GridCamera: BP_GridCamera