BPFL_GameState
Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_GameState
.. cpp:class:: BPFL_GameState : public BlueprintFunctionLibrary
.. cpp:function:: exec DestroyActorWhenOffQueue(exec then, Actor Actor, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor:
:type Actor: Actor
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec.. cpp:function:: exec AttachToGrid(exec then, Actor Actor, Object __WorldContext)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Static, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Actor:
:type Actor: Actor
:arg __WorldContext:
:type __WorldContext: Object
:returns execute:
:rtype execute: exec