BPFL_GameState

September 28, 2024

BPFL_GameState

Path: /Game/AdvancedTurnBasedTileToolkit/Core/BPFL_GameState

.. cpp:class:: BPFL_GameState : public BlueprintFunctionLibrary

.. cpp:function:: exec DestroyActorWhenOffQueue(exec then, Actor Actor, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Actor: 
  :type Actor: Actor
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec

.. cpp:function:: exec AttachToGrid(exec then, Actor Actor, Object __WorldContext)

  Type: 

  Category: 

  Access Modifier: Public

  Constant: False

  Flags: Static, Blueprint Callable, Blueprint Event

  

  :arg then: 
  :type then: exec
  :arg Actor: 
  :type Actor: Actor
  :arg __WorldContext: 
  :type __WorldContext: Object
  :returns execute: 
  :rtype execute: exec

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