ABP_Unit
Path: /Game/AdvancedTurnBasedTileToolkit/Units/ABP_Unit
.. cpp:class:: ABP_Unit : public AnimInstance
.. cpp:function:: void AnimGraph()
Type:
Category:
Access Modifier:
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
.. cpp:function:: void PrintUndefinedAnimationWarning(exec then, GameplayTag Animation)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Animation:
:type Animation: GameplayTag.. cpp:function:: void SignalAnimationEvent(exec then, GameplayTag Animation)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Animation: Animation Gameplay Tag Structure
:type Animation: GameplayTag.. cpp:function:: void Die(exec then, Vector SourceLocation)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg SourceLocation:
:type SourceLocation: Vector.. cpp:function:: void Hurt(exec then, Vector SourceLocation)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg SourceLocation:
:type SourceLocation: Vector.. cpp:function:: void AttackLocation(exec then, Vector TargetLocation)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg TargetLocation:
:type TargetLocation: Vector.. cpp:function:: void AnimatePuppet(exec then, GameplayTag Animation, Vector Location=0, 0, 0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Animation: Animation Gameplay Tag Structure
:type Animation: GameplayTag
:arg Location: Location Vector (Default: 0, 0, 0)
:type Location: Vector.. cpp:function:: void AnimateMovement(exec then, double Speed=0.0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Speed: Speed Float (double-precision) (Default: 0.0)
:type Speed: double.. cpp:function:: void AnimNotify_DeathEnd(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void AnimNotify_ActionEnd(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void AnimNotify_ActionHit(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void AnimNotify_HitEnd(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Unit_AnimGraphNode_TransitionResult_97DE818643CAFD52231CBD9A120631B3(exec then)
Type:
Category:
Access Modifier:
Constant: False
Flags: Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void SignalAnimationEnd(exec then, GameplayTag Animation)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Animation: Animation Gameplay Tag Structure
:type Animation: GameplayTag.. cpp:function:: void AnimateModifyHealth(exec then, double Change=0.0)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Change: Change Float (double-precision) (Default: 0.0)
:type Change: double.. cpp:function:: void SetupFromUnit(exec then, BP_Unit Unit)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg Unit: Unit BP Unit Object Reference
:type Unit: BP_Unit.. cpp:function:: void DestroyPuppetWhenAllowed(exec then)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec.. cpp:function:: void SetupPuppetFromUnitData(exec then, FUnit UnitData)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Has Out Params, Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg UnitData: Unit Data FUnit Structure (by ref)
:type UnitData: FUnit.. cpp:function:: void MarkPuppet(exec then, bool bUnmark=false)
Type:
Category:
Access Modifier: Public
Constant: False
Flags: Blueprint Callable, Blueprint Event
:arg then:
:type then: exec
:arg bUnmark: Unmark Boolean (Default: false)
:type bUnmark: bool.. cpp:member:: PointerToUberGraphFrame UberGraphFrame
Category:
Access Modifier:
Flags: Zero Constructor, Transit, Duplicate Transient
Lifetime Condition: None
.. cpp:member:: AnimBlueprintGeneratedMutableData __AnimBlueprintMutables
Category:
Access Modifier:
Flags: Zero Constructor, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: AnimSubsystemInstance AnimBlueprintExtension_PropertyAccess
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimSubsystemInstance AnimBlueprintExtension_Base
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_Root AnimGraphNode_Root
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_TransitionResult AnimGraphNode_TransitionResult_4
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_TransitionResult AnimGraphNode_TransitionResult_3
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_TransitionResult AnimGraphNode_TransitionResult_2
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_TransitionResult AnimGraphNode_TransitionResult_1
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_TransitionResult AnimGraphNode_TransitionResult
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_SequencePlayer AnimGraphNode_SequencePlayer_2
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_StateResult AnimGraphNode_StateResult_3
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_SequencePlayer AnimGraphNode_SequencePlayer_1
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_StateResult AnimGraphNode_StateResult_2
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_SequencePlayer AnimGraphNode_SequencePlayer
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_StateResult AnimGraphNode_StateResult_1
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_StateResult AnimGraphNode_StateResult
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: AnimNode_StateMachine AnimGraphNode_StateMachine
Category:
Access Modifier:
Flags:
Lifetime Condition: None
.. cpp:member:: BP_Unit OwningUnit
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Template, Disable Edit On Instance, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: double Speed
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bTakeDamage
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bDeath
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bBreak
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None
.. cpp:member:: bool bAttack
Category: Default
Access Modifier:
Flags: Edit, Blueprint Visible, Zero Constructor, Disable Edit On Instance, Is Plain Old Data, No Destructor, Has Get Value Type Hash
Lifetime Condition: None